Sunday 18 January 2015

3D Studio Max Freezing Urdu Tutorial

You can freeze any selection of objects in your scene. By default, frozen objects, whether wireframe or rendered, turn a dark gray. They remain visible, but can’t be selected, and therefore can’t be directly transformed or modified. Freezing lets you protect objects from accidental editing and speeds up redraws.
You can freeze one or more selected objects. This is the usual method to put objects "on hold." You can also freeze all objects that are not selected. This method lets you keep only the selected object active, useful in a cluttered scene, for example, where you want to be sure no other objects are affected.

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3D Studio Max Hide & Unhide Urdu Tutorial

You can hide any objects in your scene and you have the option to hide any selection of objects or to hide anything except your current selection of objects. Hidden objects differ from frozen objects in that they disappear from the viewport instead of turning dark gray. If you are working on a scene that includes many objects or you have many objects in a very tight area, hiding some of them gives you more access to the unhidden objects and speeds up redraws.
You can hide an object that includes a target (such as target cameras, tape helpers, or suns) by choosing either the head or the target object and then selecting hide.

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3D Studio Max Clone Instance Tutorial

Instances the cloned objects' transform controllers below the top level of the cloned hierarchy. With instanced transform controllers, you can change the transform animation of one set of linked children, and automatically have the change affect any cloned sets.
This allows you to animate all clones identically with a single animation setup. For example, consider a scene containing three objects named Torso, Thigh, and Calf. The objects are linked hierarchically so that Torso is the parent of Thigh and Thigh is the parent of Calf. Say you select all three objects and then clone them, and choose Clone Options > Controller > Instance. Thereafter, if you transform either Thigh or Calf object, the corresponding object in the other hierarchy is transformed identically, along with any child objects. However, if you transform either Torso object, the other hierarchy is not affected

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3D Studio Max Clone Copy Urdu Tutorials

Clone creates a copy, instance, or reference of a selected object or set of objects. The Clone command on the Edit menu creates a single copy. You can clone multiple copies by holding down the Shift key as you transform the selection. Clone creates a copy, instance, or reference of a selected object or set of objects. The Clone command on the Edit menu creates a single copy. You can clone multiple copies by holding down the Shift key as you transform the selection.

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3D Studio Max Coping Object Urdu Tutorial

In this video tutorials you learn how to copy any object.
Autodesk 3ds Max, formerly 3D Studio Max, is a 3D computer graphics program for making 3D animations, models, and images. It was developed and produced by Autodesk Media and Entertainment.[1] It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.

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3D Studio Max Undo and Redo Urdu Tutorial

The Undo command reverses the last operation performed on any selected objects. Redo reverses the last operation performed by the Undo command. Some actions cannot be undone: for example, applying the Collapse utility or Reset Transform utility, or saving a file, which overwrites the previous version. When you know something cannot be undone, use Hold first. Then if you want to undo it, use Fetch. Hold and Fetch are also commands on the Edit menu.
After you perform an action that is undoable, the Edit menu shows the name of the function to be undone. After you undo an action, the Edit menu shows the name of the function you can redo.
Undo and Redo are also available as buttons on the main toolbar. You can right-click the Undo or Redo button to display a box that lists the last operations performed. You can highlight and reverse any number of these operations in sequence with the respective Undo or Redo command. By default, there are 20 levels of Undo. You can change the number of levels with the Customize > Preferences > General tab > Scene Undo group.

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3D Studio Max Align Urdu Tutorial

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The Point-Point (point-to-point) constraint lets you attach two objects together, or an object to a point in world space. It forces its objects to try to share a common point in space. The objects can rotate freely relative to each other, but always have the attachment point in common. When you set up the constraint, the point is defined in the object space of each object involved. During the simulation the constraint tries to apply forces to the objects so that the two pivot points defined by the two objects match.
Reactor also provides two variations on the Point-Point constraint: Limited and Stiff Spring. With a Limited Point-Point constraint, you can specify limits for how much the child object can rotate relative to the parent. A Stiff Spring constraint is similar to a standard Point-Point constraint with one important exception: It holds the constrained bodies apart at a specified distance, as if they were attached at each end of an invisible rod. The Stiff Spring variant requires a point in the body space of each of two bodies, and a constant distance by which reactor must keep these two points separated. Each body is free to rotate around its point.

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3D Studio Max Mirror Urdu Tutorial

Clicking Mirror displays the Mirror dialog, which enables you to move one or more objects while mirroring their orientation. The Mirror dialog also allows you to mirror the current selection about the center of the current coordinate system. You can create a clone with the mirror dialog at the same time. If you mirror a hierarchical linkage, you have the option to mirror the IK limits.
The Mirror dialog uses the current reference coordinate system, as reflected in its name. For example, if Reference Coordinate System is set to Local, the dialog is named Mirror: Local Coordinates. There is one exception: If Reference Coordinate System is set to View, Mirror uses Screen coordinates. As you adjust the various settings in the Mirror dialog, you see the results in the viewports.

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3D Studio Max Snaps Setting Urdu Tutorial

Snaps give you control when creating, moving, rotating, and scaling objects, because they let you snap to specific portions of existing geometry during creation and transformation of objects or sub-objects. The controls in this dialog set the snap strength and other characteristics such as the snap target.
You can specify the portion of the geometry where you will snap. For example, when Vertex is active, creation and transforms snap to the vertices of existing geometry. You can select any combination to provide multiple snap points. If Vertex and Midpoint are active, snaps occur both at vertices and at midpoints. Grid Points is the default snap type. Note: Snaps are not on by default. Turn snaps on and off with the S key in the middle of a transform. You can use snaps with free positioning this way.
Snaps work at sub-object levels. For example, you can use snaps to position a gizmo to the object on which you're working, or snap it to other objects in the scene. You must activate a viewport in order to use snaps. Also, the Z-axis constraints don't apply to the home grid or grid objects, since grids don't have a Z axis.

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3D Studio Max Shortkey Urdu Tutorial

In this video you will find some shortkey.
Autodesk 3ds Max, formerly 3D Studio Max, is a 3D computer graphics program for making 3D animations, models, and images. It was developed and produced by Autodesk Media and Entertainment.[1] It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.

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3D Studio Max Selection Set Urdu Tutorial

The Named Selection Sets dialog, available from the Edit menu or Main tool Menu, is a modeless dialog that lets you create named selection sets or select objects to add to (or remove from) a selection set, directly from the viewport. The dialog also lets you organize your current named selection sets, browse their members, delete or create new sets, or identify which named selection sets a particular object belongs to.

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3D Studio Max Selection Urdu Tutorial

Selecting objects in 3D is a little more complex than in 2D. As well as using the Select by Name dialog, become familiar with the following selection tools for selecting objects directly in the viewports. 3D Max gave many method for selection object.
Using Selection Regions
In the viewport left click and drag a rectangular region around all objects to be selected. This is a crossing window ie all objects crossing the window will be selected.
Circular region
In the viewport left click and drag a circular region around all objects to be selected. This is a crossing window ie all objects crossing the window will be selected.
Fence Selection Region
In the viewport keep left clicking to describe a polygonal selection region around objects that need selecting. Double left click to select the objects. Again, this is a crossing window ie all objects crossing the window will be selected
Lasso Selection Region
In the viewport keep the left click button and move the mouse to describe a polygonal selection region around objects that need selecting. Unclick the left mouse button to select the objects
 Paint Selection Region
In the viewport left click and move the paint circle over objects that need selecting

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3D Studio Max Units Setup Urdu Tutorial

The Units Setup dialog establishes the unit display method, giving you the choice between generic units and standard units (feet and inches, or metric). You can also create custom units, which are used whenever you create an object.
The units that you set up are used to measure geometry in your scene. In addition to these units, the software also uses system units as an internal mechanism. System units should only be changed before you create your scene or import a unitless file. Do not change the system unit in an existing scene.
It is important to note the distinction between System and Display units. Display units only affect how geometry is displayed in the viewports. System units determine the actual scale of geometry. For example, if you import a DXF file (unitless) containing a 1 x 1 x 1 Box, 3ds Max may import the box’s dimensions in inches or miles, depending on the System unit. This can have a significant impact on your scene, which is why you should always set up the system unit before you import or create geometry.

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3D Studio Max Modifier Urdu Tutorial

From the Create panel of 3ds Max, you place basic objects in your scene, including 3D geometry, 2D shapes, lights and cameras, space warps, and helpers. As you do this, you give each object its own set of creation parameters, which define its geometry and other characteristics depending on the type of object. Once placed in a scene, objects carry their creation parameters with them. You can change these parameters on the Modify panel.

You also use the Modify panel to assign modifiers. Modifiers are tools for reshaping an object. While they mold the final appearance of the object, modifiers do not change its underlying creation parameters. See the list of available modifiers.
You use the Modify panel to:
  1. Change the creation parameters for existing objects.
  2. Apply modifiers to adjust the geometry of an object or a set of objects.
  3. Change the parameters of modifiers and select their components.
  4. Delete modifiers.
  5. Convert a parametric object to an editable object; see Modifier Stack Controls.
Note: Some space warps can be created as modifiers. See World Space Modifiers (WSMs).

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3D Studio Max Trasform Urdu Tutorial

A transform is an adjustment of an object’s position, orientation, or scale, relative to the 3D world (or world space) in which you’re working. You can apply three types of transform to an object.
  1. Position
  2. Rotation
  3. Scale
This Video Tutorial presents these brief topics designed to help you quickly start learning how to transform objects.

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3D Studio Max Wheel Mouse Urdu Tutorial

3D Studio MAX has a number of navigation tools that become available when in different viewports. The following tutorials explore the tools available for navigating around the scene depending on which type of viewport is active but this time we useing Mouse Wheel Button.

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3D Studio Max ToolBar Urdu Tutorial

In this 3ds Studio Max urdu tutorials you learn all about Toolbar.
Autodesk 3ds Max, formerly 3D Studio Max, is a 3D computer graphics program for making 3D animations, models, and images. It was developed and produced by Autodesk Media and Entertainment.[1] It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.

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3D Studio Max ViewPort Urdu Tutorial

When you start 3ds Max, the main screen contains four equal-sized viewports. The one in the lower right is a perspective view, and the others correspond to the three views: top, front, left. By default, the perspective view is Smooth and Highlights. You can choose different views to display in these four viewports as well as different layouts from the viewport right-click menu.
Only one viewport can be used at any time for modelling. You must make a viewport 'Active' before running any routine. Get into the habit of simply making a viewport active before doing anything at all in it .
TIP: Get into the habit of right clicking in viewports whenever moving to another. Also left click in a blank space or press Esc to deselect an object (covered later). If these 'right click in a new viewport' and 'left click in a blank space' actions do not become an ingrained habit, objects can be inadvertantly transformed (moved for example) by mistake and sometimes without noticing.

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3D Studio Max Interface Urdu

In this video tutorial you learn 3d studio max interface. How to open 3d max first time.
when you first run 3ds Max you find Welcome Screen dialog that opens this is gave you update and tips and trick for 3d Max.
When you start 3ds Max, the main screen contains four equal-sized viewports. The one in the lower right is a perspective view, and the others correspond to the three views: top, front, left. By default, the perspective view is Smooth and Highlights. You can choose different views to display in these four viewports as well as different layouts from the viewport right-click menu. and much more. for more details please watch this tutorials

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