Sunday 18 January 2015

3D Studio Max Snaps Setting Urdu Tutorial

Snaps give you control when creating, moving, rotating, and scaling objects, because they let you snap to specific portions of existing geometry during creation and transformation of objects or sub-objects. The controls in this dialog set the snap strength and other characteristics such as the snap target.
You can specify the portion of the geometry where you will snap. For example, when Vertex is active, creation and transforms snap to the vertices of existing geometry. You can select any combination to provide multiple snap points. If Vertex and Midpoint are active, snaps occur both at vertices and at midpoints. Grid Points is the default snap type. Note: Snaps are not on by default. Turn snaps on and off with the S key in the middle of a transform. You can use snaps with free positioning this way.
Snaps work at sub-object levels. For example, you can use snaps to position a gizmo to the object on which you're working, or snap it to other objects in the scene. You must activate a viewport in order to use snaps. Also, the Z-axis constraints don't apply to the home grid or grid objects, since grids don't have a Z axis.

3D MAX Urdu Tutorials | Snaps Setting by xpacademy

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