Clicking Mirror displays the Mirror dialog, which enables you to move
one or more objects while mirroring their orientation. The Mirror dialog
also allows you to mirror the current selection about the center of the
current coordinate system. You can create a clone with the mirror
dialog at the same time. If you mirror a hierarchical linkage, you have
the option to mirror the IK limits.
The Mirror dialog uses the current reference coordinate system, as reflected in its name. For example, if Reference Coordinate System is set to Local, the dialog is named Mirror: Local Coordinates. There is one exception: If Reference Coordinate System is set to View, Mirror uses Screen coordinates. As you adjust the various settings in the Mirror dialog, you see the results in the viewports.
3D MAX Urdu Tutorials | Mirror 3D MAX Urdu... by xpacademy
The Mirror dialog uses the current reference coordinate system, as reflected in its name. For example, if Reference Coordinate System is set to Local, the dialog is named Mirror: Local Coordinates. There is one exception: If Reference Coordinate System is set to View, Mirror uses Screen coordinates. As you adjust the various settings in the Mirror dialog, you see the results in the viewports.
3D MAX Urdu Tutorials | Mirror 3D MAX Urdu... by xpacademy
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