From the Create panel of 3ds Max, you place basic objects in
your scene, including 3D geometry, 2D shapes, lights and
cameras, space warps, and helpers. As you do this, you give each
object its own set of creation parameters, which define its
geometry and other characteristics depending on the type of
object. Once placed in a scene, objects carry their creation
parameters with them. You can change these parameters on the
Modify panel.
You also use the Modify panel to assign modifiers. Modifiers are tools for reshaping an object. While they mold the final appearance of the object, modifiers do not change its underlying creation parameters. See the list of available modifiers.
You use the Modify panel to:
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You also use the Modify panel to assign modifiers. Modifiers are tools for reshaping an object. While they mold the final appearance of the object, modifiers do not change its underlying creation parameters. See the list of available modifiers.
You use the Modify panel to:
- Change the creation parameters for existing objects.
- Apply modifiers to adjust the geometry of an object or a set of objects.
- Change the parameters of modifiers and select their components.
- Delete modifiers.
- Convert a parametric object to an editable object; see Modifier Stack Controls.
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