The Point-Point (point-to-point) constraint lets you attach two objects
together, or an object to a point in world space. It forces its objects
to try to share a common point in space. The objects can rotate freely
relative to each other, but always have the attachment point in common.
When you set up the constraint, the point is defined in the object space
of each object involved. During the simulation the constraint tries to
apply forces to the objects so that the two pivot points defined by the
two objects match.
Reactor also provides two variations on the Point-Point constraint: Limited and Stiff Spring. With a Limited Point-Point constraint, you can specify limits for how much the child object can rotate relative to the parent. A Stiff Spring constraint is similar to a standard Point-Point constraint with one important exception: It holds the constrained bodies apart at a specified distance, as if they were attached at each end of an invisible rod. The Stiff Spring variant requires a point in the body space of each of two bodies, and a constant distance by which reactor must keep these two points separated. Each body is free to rotate around its point.
3D MAX Urdu Tutorials | Pivotpoint 3D MAX Urdu... by xpacademy
Reactor also provides two variations on the Point-Point constraint: Limited and Stiff Spring. With a Limited Point-Point constraint, you can specify limits for how much the child object can rotate relative to the parent. A Stiff Spring constraint is similar to a standard Point-Point constraint with one important exception: It holds the constrained bodies apart at a specified distance, as if they were attached at each end of an invisible rod. The Stiff Spring variant requires a point in the body space of each of two bodies, and a constant distance by which reactor must keep these two points separated. Each body is free to rotate around its point.
3D MAX Urdu Tutorials | Pivotpoint 3D MAX Urdu... by xpacademy
No comments:
Post a Comment